Author Archives: nathan

Intro to Sprite Kit using Swift · September 9, 2014

Have you started looking at Apple’s Objective-C replacement, Swift, yet? If not, now’s the time. You’ll use the same APIs with Swift, but the language syntax is similar to that of JavaScript or Ruby, which makes it a bit easier to write. While Apple provides some Swift tutorials, I’m mostly interested in using it with […]

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Vectr + Game Center for Cordova · June 14, 2013

It’s been a slow couple of months. A bit of “real life” upheaval (in the form of having to find a new job) has prevented blog updates. I haven’t been completely idle during this time, though, and have been working on a few small projects, two of which I’ll detail here. The first is a […]

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Invading the Firefox Marketplace · April 11, 2013

Another day, another marketplace to list your apps in. This time it’s the Firefox Marketplace, the new hotspot for “HTML5″ apps. I recently registered as a developer and uploaded Nonogram Madness and Shikaku Madness. Not really much to report, I had to make a few tweaks to both games to ensure they ran OK on […]

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Nonogram Madness on Google Play and Mac App Store! · February 7, 2013

Been a quiet month or so since my last update. I haven’t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got […]

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Review: Nexus 4 · December 7, 2012

I was 100% certain this day would never come, but, as they say, “Never say never.” As you may have guessed from the title of this post, I’ve purchased an Android phone. As it might happen, for various reasons (read: $$$) I jumped ship from Verizon over to T-Mobile with an unlocked iPhone 4. Unfortunately, […]

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Prepaid Adventures, starring T-Mobile · October 19, 2012

While it’s true that this site is for the most part an iOS development blog, I branch out from time to time when I feel like writing about a particular topic. Today’s topic is cell phone service providers. I have to imagine that most of the readers of this blog own a cell phone (hopefully […]

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Object-oriented programming with JavaScript · September 10, 2012

So, here’s how to easily create your own prototype-based classes in JavaScript. Seems confusing to lots of folks, and there are multiple ways to do it. If you use CoffeeScript, you can write your classes in a more traditional OO style. However, it’s really not too complicated in plain JavaScript. Step One: Write Your Constructor […]

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RequireCS project boilerplate on GitHub · August 16, 2012

So I finally got around to creating a repository on GitHub. I thought it might be useful for others to see the project structure I used to build Shikaku Madness, so I ripped out most of the guts and uploaded it. It uses Backbone for structure, and loads dependencies using RequireJS. I also used James […]

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Review: Nexus 7 · July 27, 2012

Whatever your opinion about Google, they are among the companies leading the way forward in computer & internet technology. With that in mind, this year I watched the Google I/O keynote livestream, not really sure of what to expect. While there were some interesting announcements and demos, what I was really interested in was the […]

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Shikaku Madness on Google Play · July 27, 2012

Another day, another app store. Here’s Shikaku Madness on Google Play. I was able to use my brand new Nexus 7 to test/publish an Android Cordova build of the game. Unfortunately, the Javascript performance of the Android WebView isn’t quite as good as the iOS UIWebView; the main user interaction (tap + drag to create […]

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