Since it’s been a few weeks since I last posted, I figure my loyal audience might need an update as to what’s happening in Ganbaru Games-land. Well, in December I took a break from development to play through The Legend of Zelda: Skyward Sword (which was awesome, by the way). January was regulated to dealing [...]
Author Archives: nathan
Review: Triple Town · February 9, 2012
Review: Super Crate Box · January 13, 2012
Heyooo, time again for me to write another game review instead of actually making games! This installment will cover the “underground” PC hit with the most redundant/nonsensical name ever, Super Crate Box. Super Crate Box (hereafter, SCB) was released a year ago to critical acclaim by Dutch developers Vlambeer. Unfortunately, the first release was Windows-only, [...]
Intermission: The Legend of Zelda: Skyward Sword · December 14, 2011
As you can see, since announcing that I was going to start dabbling in Unity, I actually haven’t done anything! The cause of this is the fact that I’m currently ~20 hours in to the new Zelda game, Skyward Sword. Basically I’m trying to recharge and remind myself why I like games in the first [...]
Introducing BreakApp · November 14, 2011
Despite the relative silence of the blog recently, I’ve still been programming. After updating Nonogram Madness and Revolve Ball, I wanted to do something new, so decided to make a small productivity app. The result is BreakApp, a simple application for iPhone and iPod Touch which tries to remind you to take breaks from sitting [...]
cocos2d + Game Center Achievements · November 1, 2011
If you’ve been following along on the blog, I posted a few months ago about how to easily integrate Game Center leaderboards into your cocos2d game. Game Center is pretty great, because Apple writes basically all of the code for you, and they also provide a web-based interface to create your content. My previous tutorial [...]
color + shape is on the App Store! · September 8, 2011
Check-a check it! My new game just got published today. If you have a dollar burning a hole in your pocket, you should download it from iTunes. There were a few design changes made from when I first announced the game on this blog back in June. For example, instead of having a countdown timer [...]



