Author Archives: nathan

Review: Triple Town · February 9, 2012

Since it’s been a few weeks since I last posted, I figure my loyal audience might need an update as to what’s happening in Ganbaru Games-land. Well, in December I took a break from development to play through The Legend of Zelda: Skyward Sword (which was awesome, by the way). January was regulated to dealing [...]

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Review: Super Crate Box · January 13, 2012

Heyooo, time again for me to write another game review instead of actually making games! This installment will cover the “underground” PC hit with the most redundant/nonsensical name ever, Super Crate Box. Super Crate Box (hereafter, SCB) was released a year ago to critical acclaim by Dutch developers Vlambeer. Unfortunately, the first release was Windows-only, [...]

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End of 2011: Giving Back · January 3, 2012

As you all may have noticed, it’s 2012 now. The end of every year has its’ share of annoyances, not least of which are people trying to get you to donate money before the end of the year. If you visited Wikipedia at all in the past month, you’ve no doubt completely tuned out the [...]

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Intermission: The Legend of Zelda: Skyward Sword · December 14, 2011

As you can see, since announcing that I was going to start dabbling in Unity, I actually haven’t done anything! The cause of this is the fact that I’m currently ~20 hours in to the new Zelda game, Skyward Sword. Basically I’m trying to recharge and remind myself why I like games in the first [...]

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Unity Challenge · November 30, 2011

It’s about time to learn something new. After publishing a few iOS projects using cocos2d as a programming framework, I’ve decided that I’m finally going to learn how to use Unity. I’ve always been on the cusp of using Unity since I first found out about it. At first, it was the $100 price tag [...]

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Introducing BreakApp · November 14, 2011

Despite the relative silence of the blog recently, I’ve still been programming. After updating Nonogram Madness and Revolve Ball, I wanted to do something new, so decided to make a small productivity app. The result is BreakApp, a simple application for iPhone and iPod Touch which tries to remind you to take breaks from sitting [...]

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cocos2d + Game Center Achievements · November 1, 2011

If you’ve been following along on the blog, I posted a few months ago about how to easily integrate Game Center leaderboards into your cocos2d game. Game Center is pretty great, because Apple writes basically all of the code for you, and they also provide a web-based interface to create your content. My previous tutorial [...]

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Hmm, updates. · October 18, 2011

During periods of reduced productivity, the blog is inevitably the first thing to be neglected. The past two months have found me struggling to keep up active game development, mainly due to an inconsistent work schedule. And by “work,” I mean “sleeping baby.” I realize that’s no excuse, and simply need to shift my mindset [...]

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color + shape postmortem · September 27, 2011

Uh, so I’m not sure how cool it is to slag on your own games, but I’m not really excited about color + shape. A number of things were frustrating about developing it, and I definitely learned a few lessons that I’ll carry on to future projects. The game isn’t interesting. I had the idea [...]

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color + shape is on the App Store! · September 8, 2011

Check-a check it! My new game just got published today. If you have a dollar burning a hole in your pocket, you should download it from iTunes. There were a few design changes made from when I first announced the game on this blog back in June. For example, instead of having a countdown timer [...]

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