Category Archives: Games

Review: Super Crate Box · January 13, 2012

Heyooo, time again for me to write another game review instead of actually making games! This installment will cover the “underground” PC hit with the most redundant/nonsensical name ever, Super Crate Box. Super Crate Box (hereafter, SCB) was released a year ago to critical acclaim by Dutch developers Vlambeer. Unfortunately, the first release was Windows-only, [...]

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Intermission: The Legend of Zelda: Skyward Sword · December 14, 2011

As you can see, since announcing that I was going to start dabbling in Unity, I actually haven’t done anything! The cause of this is the fact that I’m currently ~20 hours in to the new Zelda game, Skyward Sword. Basically I’m trying to recharge and remind myself why I like games in the first [...]

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Hmm, updates. · October 18, 2011

During periods of reduced productivity, the blog is inevitably the first thing to be neglected. The past two months have found me struggling to keep up active game development, mainly due to an inconsistent work schedule. And by “work,” I mean “sleeping baby.” I realize that’s no excuse, and simply need to shift my mindset [...]

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color + shape postmortem · September 27, 2011

Uh, so I’m not sure how cool it is to slag on your own games, but I’m not really excited about color + shape. A number of things were frustrating about developing it, and I definitely learned a few lessons that I’ll carry on to future projects. The game isn’t interesting. I had the idea [...]

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color + shape is on the App Store! · September 8, 2011

Check-a check it! My new game just got published today. If you have a dollar burning a hole in your pocket, you should download it from iTunes. There were a few design changes made from when I first announced the game on this blog back in June. For example, instead of having a countdown timer [...]

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Thoughts on Square Enix’s iOS game pricing · August 5, 2011

One thing that’s been on my mind recently is the cost of gaming; specifically the pricing of digitally-distributed games. The reason I’ve been thinking about it is because one of my favorite PlayStation games, Final Fantasy Tactics, was just re-released for iPhone. I was excited about this remake, simply because I always have my iPhone [...]

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Preview: color + shape · June 24, 2011

So, after about two months, I’m finally getting around to showing the current project I’m working on. This is an idea that I’ve had since before actually learning iOS development. To be honest, it’s not very original, but it’s kind of a fun diversion. Since I knew that I wouldn’t have to create levels, I [...]

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Revolve Ball is Ready for Sale · April 13, 2011

Check-a check it out! The game I’ve been working on for a while, Revolve Ball, has been approved by Apple and is available for general purchase on the App Store. I think that the game mechanic and controls are pretty fun, it’s got 40 levels, and is only $0.99! Basically there’s no reason not to [...]

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Review: Tiny Wings vs. Canabalt · March 24, 2011

Oh yeah, I’m going there: reviewing the #1 game on the App Store. Last Friday, during a company-wide meeting, one of my co-workers asked innocently, “So, has anyone played this ‘Tiny Wings’ game?” Only the entire internets, my friend. Only the entire internets. You’ve obviously played Tiny Wings, so this review is irrelevant as to [...]

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App Review Challenge! · February 7, 2011

Yeah, so this is ridiculous, but I’m throwing it out there: I’m bad at leaving ratings and reviews for games. Even after having published my own game on the App Store — I mean, I know firsthand that developers want reviews. I haven’t even left ratings for the few games that I’ve written up on [...]

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