Another day, another marketplace to list your apps in. This time it’s the Firefox Marketplace, the new hotspot for “HTML5″ apps. I recently registered as a developer and uploaded Nonogram Madness and Shikaku Madness. Not really much to report, I had to make a few tweaks to both games to ensure they ran OK on [...]
Category Archives: Games
Invading the Firefox Marketplace · April 11, 2013
Nonogram Madness on Google Play and Mac App Store! · February 7, 2013
Been a quiet month or so since my last update. I haven’t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got [...]
Shikaku Madness on Google Play · July 27, 2012
Another day, another app store. Here’s Shikaku Madness on Google Play. I was able to use my brand new Nexus 7 to test/publish an Android Cordova build of the game. Unfortunately, the Javascript performance of the Android WebView isn’t quite as good as the iOS UIWebView; the main user interaction (tap + drag to create [...]
Shikaku Madness on the Mac App Store · July 23, 2012
Just a quick note to say that I ponied up the $100 to publish apps on the Mac App Store, and dropped a copy of Shikaku Madness in there. It’s part of my experiment to port “HTML5″ games to as many platforms as I possibly can. I was inspired by Lost Decade Games, who wrote [...]
Review: Super Crate Box · January 13, 2012
Heyooo, time again for me to write another game review instead of actually making games! This installment will cover the “underground” PC hit with the most redundant/nonsensical name ever, Super Crate Box. Super Crate Box (hereafter, SCB) was released a year ago to critical acclaim by Dutch developers Vlambeer. Unfortunately, the first release was Windows-only, [...]
Intermission: The Legend of Zelda: Skyward Sword · December 14, 2011
As you can see, since announcing that I was going to start dabbling in Unity, I actually haven’t done anything! The cause of this is the fact that I’m currently ~20 hours in to the new Zelda game, Skyward Sword. Basically I’m trying to recharge and remind myself why I like games in the first [...]
color + shape is on the App Store! · September 8, 2011
Check-a check it! My new game just got published today. If you have a dollar burning a hole in your pocket, you should download it from iTunes. There were a few design changes made from when I first announced the game on this blog back in June. For example, instead of having a countdown timer [...]
Thoughts on Square Enix’s iOS game pricing · August 5, 2011
One thing that’s been on my mind recently is the cost of gaming; specifically the pricing of digitally-distributed games. The reason I’ve been thinking about it is because one of my favorite PlayStation games, Final Fantasy Tactics, was just re-released for iPhone. I was excited about this remake, simply because I always have my iPhone [...]




