<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ganbaru Games</title>
	<atom:link href="http://ganbarugames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://ganbarugames.com</link>
	<description>Independent Game Development in Columbus, Ohio</description>
	<lastBuildDate>Fri, 12 Apr 2013 03:46:11 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Invading the Firefox Marketplace</title>
		<link>http://ganbarugames.com/2013/04/invading-the-firefox-marketplace/</link>
		<comments>http://ganbarugames.com/2013/04/invading-the-firefox-marketplace/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 03:46:11 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[mozilla]]></category>
		<category><![CDATA[nonogram madness]]></category>
		<category><![CDATA[shikaku madness]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=581</guid>
		<description><![CDATA[Another day, another marketplace to list your apps in. This time it&#8217;s the Firefox Marketplace, the new hotspot for &#8220;HTML5&#8243; apps. I recently registered as a developer and uploaded Nonogram Madness and Shikaku Madness. Not really much to report, I had to make a few tweaks to both games to ensure they ran OK on [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2013/04/invading-the-firefox-marketplace/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nonogram Madness on Google Play and Mac App Store!</title>
		<link>http://ganbarugames.com/2013/02/nonogram-madness/</link>
		<comments>http://ganbarugames.com/2013/02/nonogram-madness/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 18:30:26 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[nonogram madness]]></category>
		<category><![CDATA[shikaku madness]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=578</guid>
		<description><![CDATA[Been a quiet month or so since my last update. I haven&#8217;t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2013/02/nonogram-madness/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Review: Nexus 4</title>
		<link>http://ganbarugames.com/2012/12/review-nexus-4/</link>
		<comments>http://ganbarugames.com/2012/12/review-nexus-4/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 21:14:07 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=571</guid>
		<description><![CDATA[I was 100% certain this day would never come, but, as they say, &#8220;Never say never.&#8221; As you may have guessed from the title of this post, I&#8217;ve purchased an Android phone. As it might happen, for various reasons (read: $$$) I jumped ship from Verizon over to T-Mobile with an unlocked iPhone 4. Unfortunately, [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/12/review-nexus-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prepaid Adventures, starring T-Mobile</title>
		<link>http://ganbarugames.com/2012/10/prepaid-adventures-starring-t-mobile/</link>
		<comments>http://ganbarugames.com/2012/10/prepaid-adventures-starring-t-mobile/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 20:39:07 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Bizness]]></category>
		<category><![CDATA[cell phone]]></category>
		<category><![CDATA[columbus]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[t-mobile]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=568</guid>
		<description><![CDATA[While it&#8217;s true that this site is for the most part an iOS development blog, I branch out from time to time when I feel like writing about a particular topic. Today&#8217;s topic is cell phone service providers. I have to imagine that most of the readers of this blog own a cell phone (hopefully [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/10/prepaid-adventures-starring-t-mobile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object-oriented programming with JavaScript</title>
		<link>http://ganbarugames.com/2012/09/object-oriented-programming-with-javascript/</link>
		<comments>http://ganbarugames.com/2012/09/object-oriented-programming-with-javascript/#comments</comments>
		<pubDate>Mon, 10 Sep 2012 19:30:35 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=561</guid>
		<description><![CDATA[So, here&#8217;s how to easily create your own prototype-based classes in JavaScript. Seems confusing to lots of folks, and there are multiple ways to do it. If you use CoffeeScript, you can write your classes in a more traditional OO style. However, it&#8217;s really not too complicated in plain JavaScript. Step One: Write Your Constructor [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/09/object-oriented-programming-with-javascript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RequireCS project boilerplate on GitHub</title>
		<link>http://ganbarugames.com/2012/08/requirecs-project-on-github/</link>
		<comments>http://ganbarugames.com/2012/08/requirecs-project-on-github/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 10:09:10 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[coffeescript]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=557</guid>
		<description><![CDATA[So I finally got around to creating a repository on GitHub. I thought it might be useful for others to see the project structure I used to build Shikaku Madness, so I ripped out most of the guts and uploaded it. It uses Backbone for structure, and loads dependencies using RequireJS. I also used James [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/08/requirecs-project-on-github/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Nexus 7</title>
		<link>http://ganbarugames.com/2012/07/review-nexus-7/</link>
		<comments>http://ganbarugames.com/2012/07/review-nexus-7/#comments</comments>
		<pubDate>Fri, 27 Jul 2012 21:23:36 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=553</guid>
		<description><![CDATA[Whatever your opinion about Google, they are among the companies leading the way forward in computer &#038; internet technology. With that in mind, this year I watched the Google I/O keynote livestream, not really sure of what to expect. While there were some interesting announcements and demos, what I was really interested in was the [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/07/review-nexus-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shikaku Madness on Google Play</title>
		<link>http://ganbarugames.com/2012/07/shikaku-madness-on-google-play/</link>
		<comments>http://ganbarugames.com/2012/07/shikaku-madness-on-google-play/#comments</comments>
		<pubDate>Fri, 27 Jul 2012 14:48:11 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Bizness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[google play]]></category>
		<category><![CDATA[shikaku madness]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=550</guid>
		<description><![CDATA[Another day, another app store. Here&#8217;s Shikaku Madness on Google Play. I was able to use my brand new Nexus 7 to test/publish an Android Cordova build of the game. Unfortunately, the Javascript performance of the Android WebView isn&#8217;t quite as good as the iOS UIWebView; the main user interaction (tap + drag to create [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/07/shikaku-madness-on-google-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shikaku Madness on the Mac App Store</title>
		<link>http://ganbarugames.com/2012/07/shikaku-madness-mac-app-store/</link>
		<comments>http://ganbarugames.com/2012/07/shikaku-madness-mac-app-store/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 21:35:02 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mac app store]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[shikaku madness]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=547</guid>
		<description><![CDATA[Just a quick note to say that I ponied up the $100 to publish apps on the Mac App Store, and dropped a copy of Shikaku Madness in there. It&#8217;s part of my experiment to port &#8220;HTML5&#8243; games to as many platforms as I possibly can. I was inspired by Lost Decade Games, who wrote [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/07/shikaku-madness-mac-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Experimenting with Javascript</title>
		<link>http://ganbarugames.com/2012/06/experimenting-javascript/</link>
		<comments>http://ganbarugames.com/2012/06/experimenting-javascript/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 15:57:47 +0000</pubDate>
		<dc:creator>nathan</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[coffeescript]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[shikaku madness]]></category>

		<guid isPermaLink="false">http://ganbarugames.com/?p=538</guid>
		<description><![CDATA[In my last post I complained about dealing with all the static images that one has to create in order to support multiple iOS device resolutions. I was just getting so frustrated dealing with layouts that required 3 different static images, and having to jump through hoops whenever I wanted to display some sort of [...]]]></description>
		<wfw:commentRss>http://ganbarugames.com/2012/06/experimenting-javascript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 2.017 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2013-05-24 10:05:26 -->

<!-- Compression = gzip -->