Been a quiet month or so since my last update. I haven’t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got [...]
tag archives: app store
Nonogram Madness on Google Play and Mac App Store! · February 7, 2013
Introducing BreakApp · November 14, 2011
Despite the relative silence of the blog recently, I’ve still been programming. After updating Nonogram Madness and Revolve Ball, I wanted to do something new, so decided to make a small productivity app. The result is BreakApp, a simple application for iPhone and iPod Touch which tries to remind you to take breaks from sitting [...]
Thoughts on Square Enix’s iOS game pricing · August 5, 2011
One thing that’s been on my mind recently is the cost of gaming; specifically the pricing of digitally-distributed games. The reason I’ve been thinking about it is because one of my favorite PlayStation games, Final Fantasy Tactics, was just re-released for iPhone. I was excited about this remake, simply because I always have my iPhone [...]
Review: Tiny Wings vs. Canabalt · March 24, 2011
Oh yeah, I’m going there: reviewing the #1 game on the App Store. Last Friday, during a company-wide meeting, one of my co-workers asked innocently, “So, has anyone played this ‘Tiny Wings’ game?” Only the entire internets, my friend. Only the entire internets. You’ve obviously played Tiny Wings, so this review is irrelevant as to [...]
App Review Challenge! · February 7, 2011
Yeah, so this is ridiculous, but I’m throwing it out there: I’m bad at leaving ratings and reviews for games. Even after having published my own game on the App Store — I mean, I know firsthand that developers want reviews. I haven’t even left ratings for the few games that I’ve written up on [...]
App Pricing Experiment: Results · February 3, 2011
If you’ll recall, a month ago I decided to experiment with the price of Nonogram Madness. Since launch, I had it priced at $2.99; playing the game through to completion will take even the most hardened nonogram master an hour or two, so I figured three bucks was a fair price. Plus, it seems the [...]
App Pricing Experiment · January 4, 2011
For the month of January, I’m running a pricing experiment with Nonogram Madness. For the first two weeks, I’m pricing it at $0.99, and for the last two, $1.99 (the normal price is $2.99). Since all my sales come from users searching the App Store, and not from any external source, I’m hoping to be [...]




