Been a quiet month or so since my last update. I haven’t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got [...]
tag archives: javascript
Nonogram Madness on Google Play and Mac App Store! · February 7, 2013
Object-oriented programming with JavaScript · September 10, 2012
So, here’s how to easily create your own prototype-based classes in JavaScript. Seems confusing to lots of folks, and there are multiple ways to do it. If you use CoffeeScript, you can write your classes in a more traditional OO style. However, it’s really not too complicated in plain JavaScript. Step One: Write Your Constructor [...]
RequireCS project boilerplate on GitHub · August 16, 2012
So I finally got around to creating a repository on GitHub. I thought it might be useful for others to see the project structure I used to build Shikaku Madness, so I ripped out most of the guts and uploaded it. It uses Backbone for structure, and loads dependencies using RequireJS. I also used James [...]
Experimenting with Javascript · June 26, 2012
In my last post I complained about dealing with all the static images that one has to create in order to support multiple iOS device resolutions. I was just getting so frustrated dealing with layouts that required 3 different static images, and having to jump through hoops whenever I wanted to display some sort of [...]




