It’s been a day of breaking blog silence! Part two of the Unity tutorial probably isn’t coming any time soon, in part due to the fact that I’ve been pluggin’ and chuggin’ on a new game. Yes, you can kick me now: it’s called Shikaku Madness, and yes, it’s a game based on an obscure [...]
tag archives: preview
Preview: Shikaku Madness · April 6, 2012
Preview: color + shape · June 24, 2011
So, after about two months, I’m finally getting around to showing the current project I’m working on. This is an idea that I’ve had since before actually learning iOS development. To be honest, it’s not very original, but it’s kind of a fun diversion. Since I knew that I wouldn’t have to create levels, I [...]
2 comments · Posted by nathan in Games · color + shape, ganbaru games, iOS, preview
Preview: Revolve Ball · January 5, 2011
So I figured that I’d do a quick preview of the next game I’m working on. It’s called Revolve Ball, and it’s a remake of a game that my friend Sam and I created in college, which is in turn a clone of an old Taito game called Camel Try. I was first introduced to [...]
1 comment · Posted by nathan in Games · games, ganbaru games, in development, iOS, preview, revolve ball




