tag archives: shikaku madness

Invading the Firefox Marketplace · April 11, 2013

Another day, another marketplace to list your apps in. This time it’s the Firefox Marketplace, the new hotspot for “HTML5″ apps. I recently registered as a developer and uploaded Nonogram Madness and Shikaku Madness. Not really much to report, I had to make a few tweaks to both games to ensure they ran OK on […]

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Nonogram Madness on Google Play and Mac App Store! · February 7, 2013

Been a quiet month or so since my last update. I haven’t been very productive in terms of new work, unfortunately. The purchase of my new Android phone got me thinking about doing some more work on my Android port of Shikaku Madness. Although it was released in June and priced at $0.99, I got […]

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Shikaku Madness on Google Play · July 27, 2012

Another day, another app store. Here’s Shikaku Madness on Google Play. I was able to use my brand new Nexus 7 to test/publish an Android Cordova build of the game. Unfortunately, the Javascript performance of the Android WebView isn’t quite as good as the iOS UIWebView; the main user interaction (tap + drag to create […]

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Shikaku Madness on the Mac App Store · July 23, 2012

Just a quick note to say that I ponied up the $100 to publish apps on the Mac App Store, and dropped a copy of Shikaku Madness in there. It’s part of my experiment to port “HTML5″ games to as many platforms as I possibly can. I was inspired by Lost Decade Games, who wrote […]

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Experimenting with Javascript · June 26, 2012

In my last post I complained about dealing with all the static images that one has to create in order to support multiple iOS device resolutions. I was just getting so frustrated dealing with layouts that required 3 different static images, and having to jump through hoops whenever I wanted to display some sort of […]

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Preview: Shikaku Madness · April 6, 2012

It’s been a day of breaking blog silence! Part two of the Unity tutorial probably isn’t coming any time soon, in part due to the fact that I’ve been pluggin’ and chuggin’ on a new game. Yes, you can kick me now: it’s called Shikaku Madness, and yes, it’s a game based on an obscure […]

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