Bokay, so in the previous tutorial we created a good base for an Asteroids-style game — we created a Ship object, and got it to respond to user input. But! There’s no conflict yet, and therefore not much of a game. In this installment we’re going to create Bullet and Asteroid classes, so you can [...]
tag archives: touchscreen
cocos2d Game Tutorial – Multitouch Asteroids (Part 2) · January 3, 2011
cocos2d Game Tutorial – Multitouch Asteroids (Part 1) · December 27, 2010
So I’ve posted some general-purpose tutorials about some of the lower level components of cocos2d, and I figure it’s as good of a time as any to have a tutorial that makes something “real.” So, for this next series, we’re going to concentrate on making a full-fledged game – an Asteroids clone. The game logic [...]
Detecting touch events in cocos2d-iphone · December 13, 2010
In the previous tutorial I wrote about scenes and layers, the basic structural classes of a cocos2d app. In this next installment, I’m going to talk about putting some actual content into your scenes and responding to user input. If we’re interested in getting user input, first we should create something that responds to that [...]




